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Free YZE GM resource by AITTIA Studio

Free Year Zero Engine one-shot PDF for a YZE survival horror scenario

A practical English resource for GMs searching for a free Year Zero Engine one-shot PDF, a YZE survival horror scenario, or an Alien RPG style one shot. Start with the free White Signal PDF, then expand your table with Pack YZE Vol.1 when you want four extended 10-page sessions.

Get Pack YZE Vol.1 — €3Open free White Signal

Next after the free PDF

Enjoyed this? Get 4 extended 10-page scenarios in the Pack Vol.1

  • 4 extended 10-page Year Zero Engine scenarios for fast GM prep
  • PDF adventures designed for one-shots or short arcs
  • Multilingual files: FR, EN, IT, ES, DE
  • Immediate download after checkout
Get Pack YZE Vol.1 — €3

Free scenario PDF

White Signal is available as an English Year Zero Engine one-shot page and direct PDF download.

YZE survival horror

The prep advice below is built for tense 3–4 hour convention or weeknight play.

Commercial next step

The only paid CTA is Pack YZE Vol.1, a €3 bundle from AITTIA Studio.

Download the free adventure

Start with White Signal, a free Year Zero Engine one-shot PDF

White Signal is a sci-fi horror mission for 3–5 players on a compromised Titan mining station. Use it when you need a free YZE scenario that already has a clear location, threat, mystery, and extraction problem.

Read White Signal onlineDownload the free PDF
Playable survival horror hook

White Signal at the table: a ready YZE survival horror scenario frame

Use this spoiler-light frame before you open the full PDF. It gives the GM a clear premise, a first scene, NPC pressure, and a d6 complication table for fast prep.

Hook

The rescue ping from Titan Station K-13 is twelve days late, but its voiceprint belongs to a dead comms officer.

First scene

The docking ring opens by itself. Frost covers the airlock glass from the inside, and the station map has erased three decks.

Core dilemma

Do the characters save the surviving crew, recover the signal core, or burn the station before the signal spreads?

Alien RPG style pressure

Use mounting panic, sealed corridors, scarce air, and uncertain creature sightings without relying on any proprietary setting.

Key NPCs for White Signal

Dr. Mara Venn · Station medic

Knows which survivor is already repeating the signal in their sleep.

Ivo Rusk · Dockworker

Will trade oxygen canisters for a guaranteed seat on the escape shuttle.

K-13 Custodian · Damaged station AI

Locks doors to keep the signal contained, even if people are still inside.

Lena Osei · Comms apprentice

Can decode White Signal, but each attempt advances the pressure clock.

d6 White Signal complications

1. A helmet recorder plays breathing from a suit that is visibly empty.

2. The lights blink in Morse: DO NOT ANSWER YOUR OWN VOICE.

3. A survivor remembers a corridor that does not exist on any blueprint.

4. A pushed roll succeeds, but the signal learns one character's name.

5. The station AI asks the group to vent a room before explaining who is inside.

6. The extraction craft receives a docking request from the party ten minutes in the future.

20-minute YZE prep

How to run a Year Zero Engine one-shot without over-prepping

Year Zero Engine play shines when pressure, resource loss, and hard choices hit the table quickly. Prep tools that create motion instead of writing a railroad.

01

Pick one pressure clock

Write a four-step countdown that gets worse every scene: air thins, alarms fail, a faction arrives, or the monster learns the map.

02

Make every roll change the room

A failed Year Zero Engine push should not only cost damage or stress. It should move the threat, reveal a secret, split the crew, or burn a resource.

03

Prep three clues, not a plot

Give the players a physical clue, a witness clue, and an environmental clue. Let them choose the order and connect the disaster themselves.

04

End on a hard choice

The best YZE one-shots finish with an evacuation, sacrifice, containment breach, or bargain — not with every mystery solved cleanly.

GM adventure structure

A reliable Year Zero Engine one-shot timeline

Use this table when you only have one session. It keeps the adventure readable for searchers who need practical GM help, and it keeps play moving toward a strong finale.

Session timeBeatWhat the GM prepares
0:00–0:20BriefingGive the mission, one rumor, one personal stake, and the first sign that the site is already compromised.
0:20–1:15SurveyLet the PCs map zones, talk to a survivor, and find the first clue without a mandatory roll.
1:15–2:30EscalationTrigger the clock twice. Make supplies, darkness, panic, or rival NPCs matter mechanically.
2:30–3:30RevelationPut the cause in reach: a signal, specimen, sealed vault, infected AI, cult relic, or forgotten experiment.
3:30–4:00ExtractionForce the table to choose what survives: people, proof, loot, the ship, or the truth.
Free first, bundle second

Need more than one free YZE adventure?

Run White Signal for free. Enjoyed this? Get 4 extended 10-page scenarios in the Pack Vol.1 for the price of a coffee, with the same practical GM-first format.

Next after the free PDF

Enjoyed this? Get 4 extended 10-page scenarios in the Pack Vol.1

  • 4 extended 10-page Year Zero Engine scenarios for fast GM prep
  • PDF adventures designed for one-shots or short arcs
  • Multilingual files: FR, EN, IT, ES, DE
  • Immediate download after checkout
Get Pack YZE Vol.1 — €3